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通过DemoApp学习一下,CEP的源码执行逻辑。为下一篇实现CEP动态Pattern奠定理论基础。

1. Pattern的定义

Pattern<Tuple3<String, Long, String>,?> pattern = Pattern
                .<Tuple3<String, Long, String>>begin("begin")
                .where(new IterativeCondition<Tuple3<String, Long, String>>() {
                    @Override
                    public boolean filter(Tuple3<String, Long, String> value, Context<Tuple3<String, Long, String>> ctx)
                            throws Exception {
                        return value.f2.equals("success");
                    }
                })
                .followedByAny("middle")
                .where(new IterativeCondition<Tuple3<String, Long, String>>() {
                    @Override
                    public boolean filter(Tuple3<String, Long, String> value, Context<Tuple3<String, Long, String>> ctx)
                            throws Exception {
                        return value.f2.equals("fail");
                    }
                })
                .followedBy("end")
                .where(new IterativeCondition<Tuple3<String, Long, String>>() {
                    @Override
                    public boolean filter(Tuple3<String, Long, String> value, Context<Tuple3<String, Long, String>> ctx)
                            throws Exception {
                        return value.f2.equals("end");
                    }
                });

 在执行中,我们可以看到pattern的几个属性,进入Pattern类中查看。

public class Pattern<T, F extends T> {

    /** Name of the pattern. */
    private final String name;

    /** Previous pattern. */
    private final Pattern<T, ? extends T> previous;

    /** The condition an event has to satisfy to be considered a matched. */
    private IterativeCondition<F> condition;

    /** Window length in which the pattern match has to occur. */
    private final Map<WithinType, Time> windowTimes = new HashMap<>();

    /**
     * A quantifier for the pattern. By default set to {@link Quantifier#one(ConsumingStrategy)}.
     */
    private Quantifier quantifier = Quantifier.one(ConsumingStrategy.STRICT);

    /** The condition an event has to satisfy to stop collecting events into looping state. */
    private IterativeCondition<F> untilCondition;

    /** Applicable to a {@code times} pattern, and holds the number of times it has to appear. */
    private Times times;

    private final AfterMatchSkipStrategy afterMatchSkipStrategy;
}

可以看到每一个Pattern都会存在以下属性:

  • Name:Pattern的Name
  • previous:之前的Pattern
  • condition:Pattern的匹配逻辑
  • windowTimes:限制窗口的时长
  • Quantifier:Pattern的属性,包括配置Pattern的模式可以发生的循环次数,或者这个模式是贪婪的还是可选的。
    • /**
       * A quantifier describing the Pattern. There are three main groups of {@link Quantifier}.
       *
       * <ol>
       *   <li>Single
       *   <li>Looping
       *   <li>Times
       * </ol>
       *
       * <p>Each {@link Pattern} can be optional and have a {@link ConsumingStrategy}. Looping and Times
       * also hava an additional inner consuming strategy that is applied between accepted events in the
       * pattern.
       */
      public class Quantifier {
      
          private final EnumSet<QuantifierProperty> properties;
      
          private final ConsumingStrategy consumingStrategy;
      
          private ConsumingStrategy innerConsumingStrategy = ConsumingStrategy.SKIP_TILL_NEXT;
      }
      
  • untilCondition:Pattern的循环匹配的结束条件
  • times:连续匹配次数
  • afterMatchSkipStrategy:匹配后的跳过策略

2.PatternStream的构建

        对Pattern定义完成,会通过PatternStreamBuilder,将1中定义好的Pattern应用到输入流中,返回对应的PatternStream。

    static <IN> PatternStreamBuilder<IN> forStreamAndPattern(
            final DataStream<IN> inputStream, final Pattern<IN, ?> pattern) {
        return new PatternStreamBuilder<>(
                inputStream, pattern, TimeBehaviour.EventTime, null, null);
    }

    PatternStream(final DataStream<T> inputStream, final Pattern<T, ?> pattern) {
        this(PatternStreamBuilder.forStreamAndPattern(inputStream, pattern));
    }

继续执行代码,进入Select()。

    public <R> SingleOutputStreamOperator<R> select(
            final PatternSelectFunction<T, R> patternSelectFunction,
            final TypeInformation<R> outTypeInfo) {

        final PatternProcessFunction<T, R> processFunction =
                fromSelect(builder.clean(patternSelectFunction)).build();

        return process(processFunction, outTypeInfo);
    }

进入process可以看到PatternStream.select会调用builder.build函数。

    public <R> SingleOutputStreamOperator<R> process(
            final PatternProcessFunction<T, R> patternProcessFunction,
            final TypeInformation<R> outTypeInfo) {

        return builder.build(outTypeInfo, builder.clean(patternProcessFunction));
    }

在build函数中会完成NFAFactory的定义,随后构建CepOperator。inputstream随之运行CepOperator即pattern定义的处理逻辑,并返回结果流PatternStream。

    <OUT, K> SingleOutputStreamOperator<OUT> build(
            final TypeInformation<OUT> outTypeInfo,
            final PatternProcessFunction<IN, OUT> processFunction) {

        checkNotNull(outTypeInfo);
        checkNotNull(processFunction);

        final TypeSerializer<IN> inputSerializer =
                inputStream.getType().createSerializer(inputStream.getExecutionConfig());
        final boolean isProcessingTime = timeBehaviour == TimeBehaviour.ProcessingTime;

        final boolean timeoutHandling = processFunction instanceof TimedOutPartialMatchHandler;
        final NFACompiler.NFAFactory<IN> nfaFactory =
                NFACompiler.compileFactory(pattern, timeoutHandling);

        CepOperator<IN, K, OUT> operator = new CepOperator<>(
                    inputSerializer,
                    isProcessingTime,
                    nfaFactory,
                    comparator,
                    pattern.getAfterMatchSkipStrategy(),
                    processFunction,
                    lateDataOutputTag);
  

        final SingleOutputStreamOperator<OUT> patternStream;
        if (inputStream instanceof KeyedStream) {
            KeyedStream<IN, K> keyedStream = (KeyedStream<IN, K>) inputStream;

            patternStream = keyedStream.transform("CepOperator", outTypeInfo, operator);
        } else {
            KeySelector<IN, Byte> keySelector = new NullByteKeySelector<>();

            patternStream =
                    inputStream
                            .keyBy(keySelector)
                            .transform("GlobalCepOperator", outTypeInfo, operator)
                            .forceNonParallel();
        }

        return patternStream;
    }

3.CepOperator的执行

        初始化。

    @Override
    public void open() throws Exception {
        super.open();
        timerService =
                getInternalTimerService(
                        "watermark-callbacks", VoidNamespaceSerializer.INSTANCE, this);


        nfa = nfaFactory.createNFA();
        nfa.open(cepRuntimeContext, new Configuration());

        context = new ContextFunctionImpl();
        collector = new TimestampedCollector<>(output);
        cepTimerService = new TimerServiceImpl();

        // metrics
        this.numLateRecordsDropped = metrics.counter(LATE_ELEMENTS_DROPPED_METRIC_NAME);
    }

 可以看到,nfaFactory.createNFA();会解析pattern组合,并为每一个pattern创建一个state。

CepOperator会在processElement中处理流中的每条数据。

    @Override
    public void processElement(StreamRecord<IN> element) throws Exception {


        if (isProcessingTime) {
            if (comparator == null) {
                // there can be no out of order elements in processing time
                NFAState nfaState = getNFAState();
                long timestamp = getProcessingTimeService().getCurrentProcessingTime();
                advanceTime(nfaState, timestamp);
                processEvent(nfaState, element.getValue(), timestamp);
                updateNFA(nfaState);
            } else {
                long currentTime = timerService.currentProcessingTime();
                bufferEvent(element.getValue(), currentTime);
            }

        } else {

            long timestamp = element.getTimestamp();
            IN value = element.getValue();

            // In event-time processing we assume correctness of the watermark.
            // Events with timestamp smaller than or equal with the last seen watermark are
            // considered late.
            // Late events are put in a dedicated side output, if the user has specified one.

            if (timestamp > timerService.currentWatermark()) {

                // we have an event with a valid timestamp, so
                // we buffer it until we receive the proper watermark.

                bufferEvent(value, timestamp);

            } else if (lateDataOutputTag != null) {
                output.collect(lateDataOutputTag, element);
            } else {
                numLateRecordsDropped.inc();
            }
        }
    }

        可以看到,如果使用的是处理时间,需要先对数据根据当前处理时间将乱序的数据做一次处理,保证数据的有序。

        如果使用的事件时间,如果事件时间戳小于等于watermark会被认为是迟到数据。

        正常数据会先被缓存起来,等待处理。

    private void bufferEvent(IN event, long currentTime) throws Exception {
        List<IN> elementsForTimestamp = elementQueueState.get(currentTime);
        if (elementsForTimestamp == null) {
            elementsForTimestamp = new ArrayList<>();
            registerTimer(currentTime);
        }

        elementsForTimestamp.add(event);
        elementQueueState.put(currentTime, elementsForTimestamp);
    }

       elementQueueState 会以时间戳为key保存对应的数据。在onEventTime()函数中通过processEvent中处理缓存的匹配数据。

    @Override
    public void onEventTime(InternalTimer<KEY, VoidNamespace> timer) throws Exception {

        // 1) get the queue of pending elements for the key and the corresponding NFA,
        // 2) process the pending elements in event time order and custom comparator if exists
        //		by feeding them in the NFA
        // 3) advance the time to the current watermark, so that expired patterns are discarded.
        // 4) update the stored state for the key, by only storing the new NFA and MapState iff they
        //		have state to be used later.
        // 5) update the last seen watermark.

        // STEP 1
        PriorityQueue<Long> sortedTimestamps = getSortedTimestamps();
        NFAState nfaState = getNFAState();

        // STEP 2
        while (!sortedTimestamps.isEmpty()
                && sortedTimestamps.peek() <= timerService.currentWatermark()) {
            long timestamp = sortedTimestamps.poll();
            advanceTime(nfaState, timestamp);
            // 对事件按时间进行排序
            try (Stream<IN> elements = sort(elementQueueState.get(timestamp))) {
                elements.forEachOrdered(
                        event -> {
                            try {
                                processEvent(nfaState, event, timestamp);
                            } catch (Exception e) {
                                throw new RuntimeException(e);
                            }
                        });
            }
            elementQueueState.remove(timestamp);
        }

        // STEP 3
        advanceTime(nfaState, timerService.currentWatermark());

        // STEP 4
        updateNFA(nfaState);
    }
   private void processEvent(NFAState nfaState, IN event, long timestamp) throws Exception {
        try (SharedBufferAccessor<IN> sharedBufferAccessor = partialMatches.getAccessor()) {
            Collection<Map<String, List<IN>>> patterns =
                    nfa.process(
                            sharedBufferAccessor,
                            nfaState,
                            event,
                            timestamp,
                            afterMatchSkipStrategy,
                            cepTimerService);
            if (nfa.getWindowTime() > 0 && nfaState.isNewStartPartialMatch()) {
                registerTimer(timestamp + nfa.getWindowTime());
            }
            processMatchedSequences(patterns, timestamp);
        }
    }


    private void processMatchedSequences(
            Iterable<Map<String, List<IN>>> matchingSequences, long timestamp) throws Exception {
        PatternProcessFunction<IN, OUT> function = getUserFunction();
        setTimestamp(timestamp);
        for (Map<String, List<IN>> matchingSequence : matchingSequences) {
            function.processMatch(matchingSequence, context, collector);
        }
    }

        nfa.process()最后会调用doProcess进行处理。

        computer

         可以看到每来一个新的Event,就会从上一个数据停留的状态开始遍历。判断新事件Event匹配之前已经匹配过的哪个状态,并为其版本号+1

前5条数据是success->fail->fail->success->fail,我们可以观察到partialMatches的变化如下:

success事件到达,因为之前没有事件,所以当前停留的状态是 begin。success匹配,预期会停留在middle状态

 fail事件到达,可以看到上面的success事件停留在了middle状态,并且begin的版本+1.

判断这个fail事件可以匹配后续的patern,状态从middle转移到end。存在newComputationStates中。最终更新到partialMatch中。

 第二个fail事件到达,只能匹配之前的middle状态,所以partialMatch中会新增一个end状态,并且middle的版本+1;

 

 最后如果状态到达终态,输出到potentialMatches中存储。

打印结果,可以看到每个事件都会试图去匹配所有的历史状态,nfa会存储所有匹配上的历史状态,直到到达终态。